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Eve online trade hubs
Eve online trade hubs




Many different places are used and even if a faction has no territory you can use the neutral outposts and get a low rate. Right now: 99.9% of transactions are done through EF or WW.Īfter the new change: Transactions are done through whatever territory has the lowest taxes or aligns with faction or aligns with company. Linking the trading posts also allow taxes to be competitive, rather than EF/WW jacking the rates up because you cannot get your stuff anywhere else reliably. People need to bring their stuff to one place so there’s an easy, active, competitive market.Īside from looking at all settlements and sniping some lazy person’s horrible mistake, there aren’t reasonable justifications for the lack of a linked trading post. Sorry but trading is busted, Everyone trades in one or two areas because trading doesn’t function in all of the areas.

eve online trade hubs

It makes things easier in the short-term, but leaves you with a shallower game. But needless to say, those are short-sided and bad ideas. They don’t want to replace or even repair items, they’d like to be able to sell to vendors for set prices, they don’t want to have to travel for trade or have any limits on traveling, etc. Look at Eve and Albion, players can easily spend 100s of hours flipping and trading items, and they have major cities with separate and equal economies.ĭigging into the heart of the issue, I think AGS gets feedback from very casual and themepark players who don’t want to deal with a player-driven economy. There are lots of potential ways to help other settlements that could enhance the player-economy, rather then limit it. Or be someone who travels to it with lots of potions and food to sell for a big markup. You going to shattered mountain? Make sure you stock up.

eve online trade hubs

It’s interesting to have some cities be trade hubs, while far off outposts have little to buy. It also hurts the immersion and uniqueness of the game. This change simplifies the economy, reducing content for people who are into the market side of the game. AGS should be leaning into developing and improving the player-driven economy. Ultimately, you may get your wars and conflict, but you’ll also be diluting the market game and efficient planning that (I would argue) many players appreciate.ġ00% agree. Or goods that can only be found in outlying territories. Like trade caravans that link the markets of settlements but must be maintained via PvP flagged missions.

eve online trade hubs

Rather, introduce more complex mechanics that give us more to do. Please don’t dilute overall gameplay for the benefit of companies. You can improve the gameplay of everyone. There will be far fewer opportunities for the “small folks” to improve their accounts. There will be no more planning a harvesting route to coincide with a trade run. With this decision, there will be no more scouring the market for money making opportunities. And that’s a good thing.īut you’re removing meaningful gameplay from some players in order to give it to others. Though not stated, I suspect this outcome is motivating this decision. Oursulaert III - Federation Navy Testing. The tax revenue of outlying territories becomes more manageable resulting in those territories becoming more desirable, which results in more conflict and war. The markets are usually packed and there's typically several hundred people in the system, making Dodixie possibly the second biggest trade hub in EVE. The drawbacks seem to outweigh the benefits. I recognize the problem as legitimate, but I’m against this solution. After learning the basics of the trade, it is time to increase the size of your business while further refining your skills. and its lighting up the space around Jita, the largest trade hub in-game. The purpose of this change is to strengthen the economies of less frequented settlements and improve item availability for players. Goonswarm, EVE Onlines famed alliance of griefers, are known to do things. Safeguarding worker rights has been a core principle of U.S. Runners' storyline and faction's navy level 3 and 4 agents - Motsu, GelfivenĬhoke closest high-sec system for entry into 0.A dev blog has stated the intention to link all trading posts. government works with trading partners to protect workers rights worldwide. Momentum from previous trade and the Highway system - Jita, Rens, Amarr and Oursulaert There are aspects about a system that many of the trading hubs share:Ĭrux system with highest number of jumps per hour - Hek, Renyn, Urlen, Madirmillire, Perimeter

eve online trade hubs

They usually have many gates and are the 'pass through' centers. Trading hubs are systems - usually one per region - where most of the player trades in that region take place.






Eve online trade hubs